d20play house rules toren campaigns 04/13/04

GREEN REGENT 2004 - People

NON-PLAYER CHARACTERS

Geildarr
Male Human Wizard/Arcane Devotee of Cyric
Lord Mayor of Llorkh


Harazos Thelbrimm
Male Human Fighter
Gauntlet of the Eastern March of Loudwater

A stern warrior, Harazos is sympathetic with the Red Fellowship. He holds his headquarters in Eastenhall in Loudwater.

Isyan Kiy'sisnos
Female Elven Bladesinger
Gauntlet of the Western Marches
Scion of the Green Regent
  Isyan is a surprisingly young looking woman. She is dedicated, surprisingly direct with her speech, and does not suffer fools. Though a moon elf, she can be as haughty as a sun elf. her long dark hair is tied in the back with cords of fine silver, and she wears a suit of elven chain that is so finely wrought that it hangs more like an evening gown than armor, showing off her athletic, but still very womanly, form.
  Isyan was selected as a Scion of the Green Regent at the Sheildmeet ceremony.
  Her headquarters is the Vine Tower in High Town in Loudwater.

Jaida Zerezeal
Female Half-Elf Ranger
Gauntlet of Loudwater

Jaida is responsible for the defense of the city of Loudwater. She is also head of the palace guard at the High Lord's Hall.

Kalahar Twohands
Male Half-Elf Fighter-Wizard
High Lord of Loudwater

Weilds a jade-bladed bastardsword. His leanency toward the Orcs is disliked but his history as a Green Regent holds the respect of most of the people of Loudwater.

Stedd Rein
Male Human Fighter
Leader of the Red Fellowship

Stedd was the favorite for Green Regent but was denied even Scion status. He has formed his own company of mercenaries and adventurers—The Red Fellowship. He seeks to bring law and order to the city of Loudwater and to increase its standing in the region.

Teseryne Truesilver
Female Elven Bard
Daughter of Talanthe Truesilver.


CURRENT PLAYER CHARACTERS

Darmon
1st Level Lightfoot Halfling Soulknife from ?
Male, 3'3" tall, 35 pounds, black hair, hazel eyes.
  Darmon is quiet and good humored, liking to find humor in the world around him like most of his people. He takes his mission to protect halflings and fight evil very seriously, but that does not keep him from finding humor in life.
  Darmon is an initiate in an order of halfling soulknives called the shadowguard. The shadowguard follow a stict regemin of purity of body and mind -- they take oaths not to drink, take drugs or have sex. The Shadowguard have no formal schools. Training is passed from a master to apprentice.
Player: John Jones

   Darmon, Male Lightfoot Halfling, Soulknife 1: CR 1; Small humanoid (halfling); HD 1d10+1; hp 11; Init +2; Spd 20 ft.; AC 17, touch 12, flat-footed 11; Base Atk +0; Grp -3; Atk/Full Atk +3 melee (1d4+1/19-20, soulknife) or +6 ranged (1d3+1, sling); SA mind blade; SQ low-light vision; AL LG; SV Fort +3, Ref +2, Will +3; Str 12, Dex 18, Con 12, Int 14, Wis 12, Cha 10.
  Skills: Autohypnosis +5, Concentration +5, Hide +12, Knowledge (psionics) +4, Listen +5, Move Silently +10, Tumble +8
  Feats: Blind-Fighting
  Languages: Common, Elven, Draconic, Orcish, Goblin
  Possessions: Traveler's outfit, leather armor, daggers (2), sling, sling bullets (20), 52gp


Khoen
1st Level Strongheart Halfling Monk from ?
Male, 3'2" tall, 30 pounds, brown hair, green eyes.
  Khoen is Mean!
Player: Rolando Gomez

   Khoen, Male Strongheart Halfling, Monk 1: CR 1; Small humanoid (halfling); HD 1d8; hp 8; Init +4; Spd 20 ft.; AC 18, touch 18, flat-footed 14; Base Atk +0; Grp +1; Atk +1 melee (1d4, unarmed) or +6 ranged (1d2, shuriken); Full Atk +1 melee (1d4, unarmed) or -1/-1 melee (1d4, unarmed flurry) or +6 ranged (1d2, shuriken) or +4/+4 ranged (1d2, shuriken flurry); SA improved grapple; SQ low-light vision; AL LG; SV Fort +3, Ref +6, Will +6; Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 12.
  Skills: Balance +5, Climb +3, Escape Artist +6, Heal +4, Jump +4, Perform (wind) +2, Sleight of Hand +5, Tumble +8
  Feats: Strong Soul
  Languages: Common, Halfling
  Possessions: Traveler's outfit


Krellon
1st Level Moon Elf Monk from the Lethyr Forest
Male, 5'6" tall, 130 pounds, white hair, gray eyes.
  Krellon doesn't talk much due to his hard life. It is almost as if he is always trying to prove something or to shorten how long he dwells in this life or plane of existence.
Player: Kirk Ban

   Krellon, Male Moon Elf, Mnk1: CR 1; Medium humanoid (elf); HD 1d8+1; hp 9; Init +4; Spd 30 ft.; AC 17, touch 17, flat-footed 13; Base Atk +0; Grp +1; Atk +1 melee (1d6+1, unarmed) or +4 ranged (1d2+1, shuriken); Full Atk +1 melee (1d6+1, unarmed) or -1/-1 melee (1d6+1, unarmed flurry) or +4 ranged (1d2+1, shuriken) or +2/+2 ranged (1d2+1, shuriken flurry); SA stunning fist; SQ low-light vision, elf traits; AL LN; SV Fort +4, Ref +7, Will +5; Str 12, Dex 18, Con 12, Int 12, Wis 15, Cha 8.
  Skills: Balance +8, Climb +5, Escape Artist +8, Jump +5, Tumble +8.
  Feats: Luck of Heros
  Languages: Common, Elven, Draconic
  Possessions: Monk's outfit, shuriken (10), 118gp


Parmenion
1st Level Human Fighter from the Western Heartlands
Male, 6'0" tall, 190 pounds, brown hair, brown eyes.
  Parmenion wields a greatsword of unsurpassed quality. In fact, he has spent so much on it he cannot afford better than leather armor.
Player: Mason Mines

   Parmenion, Male Human Ftr1: CR 1; Medium humanoid (human); HD 1d10+3; hp 13; Init +2; Spd 30 ft.; AC 14, touch 12, flat-footed 12; Base Atk +1; Grp +3; Atk/Full Atk +5 melee (2d6+3/19-20, greatsword) or +4 ranged (1d6+2, javelin); AL LG; SV Fort +5, Ref +2, Will -1; Str 14, Dex 14, Con 16, Int 16, Wis 8, Cha 8.
  Skills: Diplomacy +1, Knowledge (nobility) +5, Knowledge (religion) +5, Listen +1, Ride +6, Spot +1
  Feats: Blind-Fighting, Weapon Focus (greatsword), Weapon Focus (javelin)
  Languages: Chondathan, Common, Giant, Orcish, Goblin, Tethyrian
  Possessions: Traveler's outfit, leather armor, masterwork greatsword, javelins (2), 15gp


Szorn the Red
1st Level Human Barbarian from Sembia
Male, 5'10" tall, 165 pounds, black hair, black eyes.
  Szorn was born into slavery, by Sembian slave breeder who specialized in producing warrior slaves. His mother was purchased from a slave trader from Mulharond, but she did not survive child birth. Szorn, even as a child, proved to be too stubborn and hot-tempered for any master to keep as a servant, so his master put him in the arena.
  There he quickly adapted and over the years excelled as a warrior, exhibiting prowess that made him indespensible. His dual sword fighting style along with a frenzied lust for battle was very intimidating to other opponents. He had grown accustom to his life but never accepted it, and on one fateful night his master's rivals had finally come against him. The palace was stormed by a hundred armed soldiers who killed any resistance they came across and captured any slaves.
   Realizing his one chance, Szorn gathered a few of the other slaves and together they were able to escape the slaughter with a bit of treasure and flee into the country side, where they parted ways. He knew he must get as far from Sembia as possible and so he made his way west, hiring himself out as a sword-for-hire when he could. Szorn is not a traditional barbarian, meaning he was not born to a wild clan. He is barbarian due to his personal disposition and slave upbringing. While not lawful, Szorn is honorable in that he lives by his on code of morales, which do not always parallel society's as a whole.
  Szorn is calous and hot-tempered, he wears a closed face helm to conceal his slave tatoo markings. To those who do not know him, he explains only that he was horribly burned by wizard's fire. He would readily die rather than become a slave again and opposes any who traffic slaves such as the Zhentarim.
Player: Rick Otey

   Szorn the Red, Male Human, Bbn1: CR 1; Medium humanoid (human); HD 1d12+2; hp 14; Init +2; Spd 40 ft.; AC 19, touch 12, flat-footed 10; Base Atk +1; Grp +5; Atk +5 melee (1d8+4/19-20, longsword) or +3 ranged (1d6/x3, shortbow); Full Atk +1 melee (1d8+4/19-20, longsword) and +1 melee (1d8+2/19-20, longsowrd); SA rage; AL CG; SV Fort +4, Ref +2, Will -1; Str 18, Dex 15, Con 14, Int 12, Wis 8, Cha 8.
  Skills: Handle Animal +0, Intimidate +3, Jump +4, Knowledge (Delimbyr Crescent) +2, Knowledge (nature) +2, Listen +1, Ride +1, Spot +1, Survival +3, Tumble +0.
  Feats: Twin Sword Style, Two-Weapon Fighting
  Languages: Chondathan, Common, Dwarven
  Possessions: Traveler's outfit, breastplate, spiked guantlets (2), longswords (2), shortbow


Teal Phier
1st Level Moon Elf Ranger from the High Forest
Female, 5'6" tall, 130 pounds, silver-blue hair, dark blue eyes.
  Teal is a pleasant looking elf with what others call a natural beauty. She has bright dark blue eyes that seem to pierce you when she's mad and mid-back length, light silver-blue hair that she keeps neatly stacked on top of her head. At 5 feet 6 inches tall she is tall for an elven woman and was teased for her height when she was young. Teal Phier is very good-humored for a Ranger. She is known to use her witty banter on all, even in battle. Her humor takes a snide and sarcastic edge if she doesn't like you or doesn't like the decision you've made. However, she is very serious about her nightly prayers and will be sour if she is forced to skip them. Teal can be very loyal to those she considers friends, but does not give her true friendship to just anyone.
  Teal was born and raised in a prominent High Forest elven family of 3 brothers. In a struggle to compete with her skilled brothers she was known as a "tom boy", much to her fathers chagrin. In spite of her father's disapproval of her unfeminine pursuits. Teal continued to learn and refine her skills from her brothers. At 85 years she could take her father's disapproval no longer and left her family to train with the Gray Cloak Rangers. Despite her training with the Gray Cloak Rangers she continued worshiping the Goddess Mielikki and is to this day overly attached to a golden unicorn necklace that was given to her by the leader of the ranger band, Respen Moonmist, which was many years later killed in a great battle against an undead uprising. Teal found a family and kinship she had never known with the Gray Cloak Rangers, but after the death of Respen she grew weary of their "cloak and dagger" life-style and left the team of rangers to adventure on her own, but she still wears the gray cloak and cloak broach of the band of rangers.
  Teal has traveled to Loadwater because of Miekikki and to watch the festival, but did not think herself worthy to drink from the chalice. However, since an orc has become Green Regent she suspects foul play and has decided to investigate.
Player: Dawn Christy

   Teal Phier, Female Moon Elf, Rng1: CR 1; Medium humanoid (elf); HD 1d8+1; hp 9; Init +4; Spd 30 ft.; AC 17, touch 14, flat-footed 10; Base Atk +1; Grp +3; Atk/Full Atk +4 melee (1d8+2/19-20, masterwork longsword) or +5 ranged (1d8/x3, composite longbow); SA favored enemy (undead) +2; SQ low-light vision, elf traits, wild empathy +4; AL NG; SV Fort +3, Ref +6, Will +1; Str 14, Dex 18, Con 13, Int 11, Wis 13, Cha 8.
  Skills: Climb +5, Hide +7, Jump +5, Knowledge (dungeoneering) +1, Knowledge (geography) +1, Knowledge (nature) +1, Listen +4, Move Silently +4, Ride +5, Survival +5, Swim +2.
  Feats: Point Blank Shot, Track*
  Languages: Chondathan, Common, Elven
  Possessions: Traveler's outfit, studded leather, masterwork longsword, composite longbow, cold iron arrows (10), shortsword, dagger, holy water, smokestick, sunrods (3), silk rope, 26gp.



DEAD OR RETIRED PLAYER CHARACTERS

None

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