d20play house rules toren campaigns 08/17/02

TOREN 2002 - Characters

CURRENT PLAYER CHARACTERS


Artok
9th Level Human Ranger/Paladin of Sumeolus (LG)
5'11" tall, 196 pounds, brown hair and eyes.
Well built with refined features. Clean, neat and shining armor.
  Full of life, fun loving in life's gifts. Fanatical in the destruction of evil influences, especially outsiders. "That which does not belong to this world should be destroyed."
  Artok has been chosen for the paladins path since birth. As long as he can remember, he has dreamed of glory and a golden chalice, and the evil forces that have tried to destroy it. The chalice is life and beauty, the evil is the demons that plague us all. He has joined this group to find a demon to slay or drive off so he may achieve thenext step on his path.
Player: Erick Haglund

   Artok, Male Human Pal8/Rng1: CR 9; Medium-Size Humanoid (5 ft. 11 in. tall); HD 9d10+27+3; hp 88; Init +1 (Dex); AC 25 (+1 Dex, +11 full plate +3, +3 large steel shield +1); Atk +1 keen longsword (+15/+10, 1d8+5, crit 15-20) or javelin (+10/+5, 1d6+4, crit x2, rng 30 ft.); AL LG; SV Fort +14, Ref +6, Will +6; Str 16 (18), Dex 13, Con 16, Int 12, Wis 13, Cha 16.
  Skills: Climb +2, Diplomacy +9, Hide -5, Knowledge (planes) +6, Knowledge (religion) +11, Listen +1, Move Silently -5, Ride (Horse) +9, Search +1, Spot +1, Swim -19. Feats: Cleave, Divine Might, Power Attack, Weapon Focus (longsword), Improved Critical (longsword), Tracking, Toughness.
  Possessions: +3 full plate, +1 large steel shield, +1 keen longsword, gauntlets of ogre power, holy water, potion belt, potions (cure moderate wounds, endurance, darkvision), rings of friendship, phylactery of faithfulness, wand of cure light wounds, cutlass +2, , 32155gp


   Artok, Male Human Pal7: CR 7; Medium-Size Humanoid (5 ft. 11 in. tall); HD 7d10+21; hp 67; Init +1 (Dex); AC 23 (+1 Dex, +9 full plate +1, +3 large steel shield +1); Atk +1 keen longsword (+13/+8, 1d8+5, crit 17-20); AL LG; SV Fort +10, Ref +5, Will +5; Str 16 (18), Dex 13, Con 16, Int 12, Wis 13, Cha 15.
  Skills: Climb +1, Diplomacy +8, Hide -5, Knowledge (planes) +5, Knowledge (religion) +11, Listen +1, Move Silently -5, Ride (Horse) +9, Search +1, Spot +1, Swim -19. Feats: Cleave, Divine Might, Power Attack, Weapon Focus (longsword).
  Possessions: +1 full plate, +1 large steel shield, +1 keen longsword, holy water, potion belt, potions (cure light wounds x2, cure moderate wounds, endurance, darkvision), 5724gp


Gregor Kazicul
10th Level Human Wizard/Incantatrix (Evoker/Abjurer) (LN)
Gregor is a thin man with a well trimmed mustache and goate, He wears russet robes adorned with black studs and chain links, the typical accoutriments the Kornoth Battle-Mage Guild
  Haughty and arogant, he is a seasoned tactictian and veteran of several battles before falling out of favor with the local warlord and seeking other employment.
  Gregor's recent research into the outer planes and its denizens has lead him to some dire conclusions. There is evidence that the increased reliance on extra-planar summoning spells has weakened the protective barriers that guard our realm from outside forces. While extra-planar entities may not move unhindered across the veil, it appears that they are able to exert their will upon unsuspecting magicians of our realm. Incursions of Demonic, Angelic, and Elemental forces through the propagation of powerful summoning magics threatens to undo the very fabric of our plane of existence. Gregor's studies have put him in contact with a small group of wizards and sorcerers who have chosen to take the mantle of Protector, and accept responsibility for the defense of our realm against outside invasion. Planar forces have already created a beachhead within our realm in the form of weak willed casters who are now reliant and addicted to the powers of outsiders, and who now seek to further damage the structure of the prime material plane for their unnamed masters.
  Gregors new views could possibly pull him into conflict with the rest of the party should they begin to rely on the summoning spells to which he is diametrically opposed. He will of course destroy/banish/dispel any such abominations and admonish the offending party. He is also apprehensive about clerics, since their deities seem to have an unhealthy interest in the prime material plane; planting agents, and gathering followers with the promise of power and immortality. He has since broken from even his casual reverence of Inviktron and continues to study the ultimate schemes of the gods and their machinations for mankind. Player: Tim O'Brien

   Gregor, Male Human Wiz(Evk)5/Incantatrix(Abj)5: CR 10; Medium-Size Humanoid (5 ft. 11 in. tall); HD 5d4+5d4+30; hp 61; Init +2 (Dex); AC 12 (+2 Dex); Atk none; AL LN; SV Fort +7, Ref +6, Will +13; Str 8, Dex 14, Con 14(16), Int 20(22), Wis 12, Cha 8.
  Skills: Concentrate +16, Climb -1, Hide +2, Jump -1, Knowledge (Arcana) +19, Knowledge (Demonology) +7, Knowledge (Dungeons) +15, Knowledge (History) +7, Knowledge (Local - Synrea) +7, Knowledge (Monsters) +16, Knowledge (Planes) +19, Knowledge (War) +7, Listen +1, Move Silently +2, Scry +19, Search +6, Spellcraft +19, Spot +1, Swim -5. Feats: Empower Spell, Extend Spell, Iron Will, Scribe Scroll, Spell Focus (Enchantment), Spell Focus (Evocation), Spellcasting Prodigy, Spell Penetration, Quick Spell.
  Spells Prepared (5/11/6/5/5/4): 0 - daze, daze, detect magic, detect magic, light; 1st - endure elements, magic missile x9, prot vs. evil; 2nd - blindness/deafness x2, flaming sphere x2, invisibility, see invisibility; 3rd - dispel magic, fireball, lightning bolt x2, fly; 4th - confusion, chains of vengence x2, dimension door, polymorph other; 5th - DOUBLE EMPOWERED magic missile x2, EMPOWERED fireball x2
  Possessions: 3 spellbooks, Boccob's blessed book, headband of intellect +2, belt of dwarvenkind, cloak of resistance +2, brooch of shielding (87ch), potion belt, potions (spider climb, antitoxin, prot vs evil), scrolls (charm person, chill touch, see invisible, sleep x3, invisibility, insanity, rope trick x2, stoneskin x2, minor globe of invulnerability x2, see invisible x3, wall of force x2, hold portal), 1653gp.


   Gregor, Male Human Wiz(Evk)5: CR 5; Medium-Size Humanoid (5 ft. 11 in. tall); HD 5d4+10; hp 26; Init +2 (Dex); AC 12 (+2 Dex); Atk spiked gauntlet (-3, 1d4-1) or light crossbow (+4, 1d8, crit 19-20, rng 80 ft); AL LN; SV Fort +3, Ref +3, Will +7; Str 8, Dex 14, Con 14, Int 19(21), Wis 12, Cha 8.
  Skills: Concentrate +10, Climb -1, Hide +2, Jump -1, Knowledge (Arcana) +13, Knowledge (Demonology) +5, Knowledge (Dungeons) +13, Knowledge (History) +5, Knowledge (Local - Synrea) +5, Knowledge (Monsters) +13, Knowledge (Planes) +13, Knowledge (War) +5, Listen +1, Move Silently +2, Scry +10, Search +5, Spellcraft +13, Spot +1, Swim -6. Feats: Extend Spell, Iron Will, Scribe Scroll, Spell Focus (Ench), Spellcasting Prodigy.
  Spells Prepared (5/6/5/3): 0 - daze, daze, detect magic, light, mage hand; 1st - burning hands, disapear, magic missile, magic missile, sleep, sleep; 2nd - blindness/deafness, blindness/deafness, flaming sphere, flaming sphere, levitate.; 3rd - fireball, fireball, fireball
  Possessions: spellbook, light crossbow, headband of intellect +2, potion belt, scrolls (sleep, charm person, stone bones, mage armor, message, rope trick, lightning bolt, chill touch, see invisible, protection vs. arrows, knock, sleep x3, invisibility), light warhorse and gear, 348gp.


   Gregor, Male Human Wiz(Evk)1: CR 1; Medium-Size Humanoid (5 ft. 11 in. tall); HD 1d4; hp 6; Init +2 (Dex); AC 12 (+2 Dex); Atk glaive (-5, 1d10-1, reach 10 ft, crit x3) or sling (-2, 1d4-1, rng 50 ft); AL LN; SV Fort +2, Ref +2, Will +3; Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 8.
  Skills: Concentrate +6, Climb -1, Hide +2, Jump -1, Knowledge (Arcana) +8, Knowledge (Demonology) +5, Knowledge (Dungeons) +8, Knowledge (History) +5, Knowledge (Local - Synrea) +5, Knowledge (Monsters) +8, Knowledge (Planes) +8, Knowledge (War) +5, Listen +1, Move Silently +2, Search +4, Spellcraft +9, Spot +1, Swim -9. Feats: Scribe Scroll, Spell Focus (Ench), Spellcasting Prodigy.
  Spells Prepared (4/4): 0 - daze, daze, detect magic, light; 1st - disappear, magic missile, scatter spray, sleep.
  Possessions: spellbook, glaive, sling.


Krillin
9th Level Human Fighter/Ranger/Rogue (NG)
5'5" tall, 148 pounds, bald with green eyes
  Krillin is bald, short, and muscular and almost comical in appearance. He has six strange red dots on his forehead.
  Krillin adventured and trained with Kakarot and Naijarobe. They were all cursed by the Devil Debora after defeating him in battle when Naijarobe cut off his tail.
  Krillin knows that only a wish can bring him or his former companions from death. Due to the cures, he is cautious. He will quest for a wish spell to bring Kakarot back to life.
Player: Lloyd Herman

   Krillin, Male Human Ftr4/Rgr1/Rog4: CR 9; Medium-Size Humanoid (5 ft. 5 in. tall); HD 4d10+1d10+4d6+18+3; hp 69; Init +4 (Dex); AC 20 (+4 Dex, +5 Armor [mw chain shirt and mw buckler], +1 ring); Atk duom +2 (+16/+11, 1d8+11, reach 5-10 ft, crit x3) or mw mty (+4) comp longbow (+13/+8, 1d8+4, crit x3); AL NG; SV Fort +10, Ref +12, Will +3; Str 16(20), Dex 18, Con 14, Int 12, Wis 10, Cha 8.
  Skills: Balance +10, Climb +11, Disable Device +12, Escape Artist +15, Hide +16, Jump +12, Listen +4, Move Silently +12, Open Locks +13, Search +12, Spot +7, Swim -8, Tumble +17, Wilderness Lore +5. Feats: Combat Reflexes, Dodge, Exotic Weapon Proficiency (duom), Mobility, Spring Attack, Weapon Focus (duom), Weapon Specialization (duom), Lightning Reflexes.
  Possessions: mithral chain shirt, mw buckler, vest of escape, goggles of night, helm of telepathy, cloak of resistance +1, amulet of health +4, duom +2, belt of giant strength +4, boots of striding and springing, ring of protection +1, potion belt, potions (protection from evil, endure cold x2, cat's grace), 15130gp.


   Krillin, Male Human Ftr4/Rog4: CR 8; Medium-Size Humanoid (5 ft. 5 in. tall); HD 4d10+4d6+16; hp 58; Init +4 (Dex); AC 19 (+4 Dex, +4 Armor [Chain Shirt], +1 ring); Atk duom +2 (+14/+9, 1d8+10, reach 5-10 ft, crit x3) or mw mty (+4) comp longbow (+12/+7, 1d8+4, crit x3); AL NG; SV Fort +8, Ref +10, Will +3; Str 16 (18), Dex 18, Con 14, Int 12, Wis 10, Cha 8.
  Skills: Balance +9, Climb +9, Disable Device +12, Escape Artist +14, Hide +14, Jump +10, Listen +4, Move Silently +11, Open Locks +13, Search +12, Spot +7, Swim -9, Tumble +16. Feats: Combat Reflexes, Dodge, Exotic Weapon Proficiency (duom), Mobility, Spring Attack, Weapon Focus (duom), Weapon Specialization (duom).
  Possessions: mw chain shirt, vest of escape, goggles of night, cloak of resistance +1, guantlets of ogre power, duom +2, boots of striding and springing, ring of protection +1, potion belt, potions (protection from evil, cure moderate wounds, invisibility, endure cold), 1211gp.


Malkith
10th Level Human Monk (LN)
Malkith is a heavily tattoed man, bald, with deep black eyes. His odd appearance sets him apart, he dresses as a monk should—simple grey robes and peasant's pants.
  Slow to speak, Malkith can be quick to act when the notion strikes him, or the time is right. Contemplative of natural life, he is opposed to that which disturbs the order.
Player: Erick Haglund

   Malkith, Male Human Mnk10: CR 10; Medium-Size Humanoid (5 ft. 10 in. tall); HD 10d8+20; hp 73; Init +2 (Dex); AC 25 (+2 Dex, +3 Wis, +2 Monk, +2 Bracers, +1 Amulet, +5 Ring); Atk unarmed (+11/+8/+5 (+9/+9/+6/+3), 1d10+3, crit x2) or +1 kama (+11/+8/+5 (+9/+9/+6/+3), 1d6+4, crit x2) or sling (+9/+4, 1d4, range 50 ft, crit x2); AL LN; SV Fort +9, Ref +9, Will +10; Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 10.
  Skills: Balance +11, Climb +8, Escape Artist +8, Hide +5, Jump +13, Knowledge (arcana) +2, Listen +11, Move Silently +9, Search +0, Spot +3, Swim -4, Tumble +17. Feats: Dodge, Mobility, Spring Attack, Weapon Focus (unarmed), Blind Fighting.
  Possessions: amulet of natural armor +1, bracers of armor +2, ring of protection +5, kama +1, boots of striding and springing, mw potion belt, potions (cure light wounds x2, darkvision, endurance, owl's wisdom, guidance), 25595gp.



   Malkith, Male Human Mnk6: CR 6; Medium-Size Humanoid (5 ft. 10 in. tall); HD 6d8+12; hp 45; Init +2 (Dex); AC 19 (+2 Dex, +3 Wis, +1 Monk, +2 Bracers, +1 Amulet); Atk unarmed (+7/+4 (+5/+5/+2), 1d8+2, crit x2) or mw kama (+7/+4 (+5/+5/+2), 1d6+2, crit x2) or sling (+6, 1d4, range 50 ft, crit x2); AL LN; SV Fort +7, Ref +7, Will +8; Str 15, Dex 14, Con 14, Int 10, Wis 16, Cha 10.
  Skills: Balance +10, Climb +7, Escape Artist +3, Hide +5, Jump +9, Knowledge (arcana) +2, Listen +7, Move Silently +6, Search +0, Spot +3, Swim -7, Tumble +13. Feats: Dodge, Mobility, Spring Attack, Weapon Focus (unarmed).
  Possessions: amulet of natural armor +1, bracers of armor +2, boots of striding and springing, mw potion belt, potions (cure light wounds x3, cat's grace, darkvision, endurance, spider climb, magic fang x2).



Marcus
9th Level Half-Orc Fighter (CG)
5'10" tall, 170 pounds, black hair and eyes
  Marcus favors attire that allows him to blend in with human culture.
  Marcus is ambitious and has a long-term plan to become wealthy and powerful. He adventures to further these goals.
  Marcus grew up in the chaos between human and orcish lands. Being more intelligent than most of his kind, he learned to read and write and acquired human fighting styles. Later he worked as a mercenary and trader. Now he seeks to gain enough wealth and power to set up a merchant and mercenary operation in the borderlands.
Player: Robert Lusian

   Marcus, Male Half-Orc Ftr9: CR 9; Medium-Size Humanoid (5 ft. 10 in. tall); HD 9d10+36; hp 94; Init +2 (Dex); AC 27 (+1 Dex, +16 Armor [Full Plate +2, Large Steel Shield +2], +2 ring of protection); Atk longsword +2 (+18/+13, 1d8+10, crit 17-20/x2) or mw mty (+4) composite longbow (+12/+7, 1d8+4, rng 110 ft, crit x3); AL CG; SV Fort +13, Ref +8, Will +6; Str 20(22), Dex 14, Con 14(18), Int 10(12), Wis 10, Cha 10.
  Skills: Climb +12, Hide -4, Jump +2, Listen +0, Move Silently -4, Ride (horse) +8, Spot +0, Swim -21. Feats: Cleave, Dodge, Great Cleave, Mobility, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Improved Critical (longsword), Blind Fighting.
  Possessions: full plate +2, large steel shield +2, headband of intellect +2, ring of protection +2, guantlets of ogre power +2, amulet of health +4, longsword +2, heavy pick +3, mw mt (+4) composite longbow, cloak of resistance +3, mw potion belt, potions (antitoxin x6, cure light wounds x2, cure moderate wounds x2, protection from evil x2, spider climb, invisibility, endure elements (fire), protection from elements (lightning)), 27581gp


Maynard
9th Level Human Cleric of Sumeolus (LG)
5'10" tall, 170 pounds, blonde hair and blue eyes.
  Maynard wears a suit of shining armor embossed with images of the sun.
  Maynard is a dedicated priest and seeks to be a force for good in the world.
Player: Robert Lusian

   Maynard, Male Human Clr9: CR 9; Medium-Size Humanoid (5 ft. 10 in. tall); HD 9d8+18; hp 66; Init +2 (Dex); AC 26 (+1 Dex, +15 [+2 full plate/+3 large steel shield]); Atk rod of thunder and lightning (+10/+5, 1d6+4, crit x2) or light crossbow (+8/+3, 1d8, crit 19-20, rng 80 ft); AL LG; SV Fort +8, Ref +5, Will +9; Str 14, Dex 14, Con 14, Int 10, Wis 18(20), Cha 10.
  Skills: Concentrate +14, Climb -4, Hide -4, Jump -4, Knowledge (Religion) +9, Listen +4, Move Silently -4, Search +0, Spellcraft +12, Spot +4, Swim -22. Feats: Combat Casting, Spellcasting Prodigy, Craft Wondrous Item, Scribe Scroll, Spell Penetration
  Spells Prepared (6/6+1/5+1/4+1/3+1/2+1) (Domains: Sun and Good): 0 - detect magic x3, light x2, read magic; 1st - bless x2, protection from evil, sanctuary, magic weapon, shield of faith + prot fr evil; 2nd - hold person, bull strength x2, knife spray, silence + heat metal; 3rd - prayer, invisibility purge, dispel magic, negative energy protection + magic circle vs evil; 4th - freedom of movement, spell immunity, OPEN + holy smite; 5th - flame strike, OPEN + flame strike
  Possessions: +2 full plate, +3 large steel shield, rod of thunder and lightning, goggles of night, light crossbow, bag of holding (250lb), glove of storing, potion belt, potions (antitoxin x2, cure moderate wounds x4, charisma, darkvision, protection from evil, cure light wounds x2), scrolls (cause fear, calm emotions, remove paralysis x4, remove blindness, endure elements, pass without trace, cure light wounds), 27059gp.


   Maynard, Male Human Clr8: CR 8; Medium-Size Humanoid (5 ft. 10 in. tall); HD 8d8+16; hp 59; Init +2 (Dex); AC 26 (+1 Dex, +15 [+2 full plate/+3 large steel shield]); Atk rod of thunder and lightning (+10/+5, 1d6+4, crit x2) or light crossbow (+8/+3, 1d8, crit 19-20, rng 80 ft); AL LG; SV Fort +8, Ref +4, Will +9; Str 14, Dex 14, Con 14, Int 10, Wis 18 (20), Cha 10.
  Skills: Concentrate +13, Climb -4, Hide -4, Jump -4, Knowledge (Religion) +9, Listen +4, Move Silently -4, Search +0, Spellcraft +10, Spot +4, Swim -21. Feats: Combat Casting, Spellcasting Prodigy, Craft Wondrous Item, Scribe Scroll
  Spells Prepared (6/6+1/4+1/4+1/3+1) (Domains: Sun and Good): 0 - detect magic x3, light x2, read magic; 1st - bless x2, protection from evil, sanctuary, magic weapon, shield of faith + prot fr evil; 2nd - hold person, bull strength, remove paralysis, silence + heat metal; 3rd - prayer, invisibility purge, dispel magic, negative energy protection + magic circle vs evil; 4th - freedom of movement, spell immunity, OPEN + holy smite
  Possessions: +2 full plate, +3 large steel shield, rod of thunder and lightning, goggles of night, light crossbow, glove of storing, potion belt, potions (antitoxin x2, cure moderate wounds x4, charisma, darkvision, protection from evil), scrolls (cure light wounds, cause fear, calm emotions, remove paralysis x4, remove blindness), wand of cure light wounds (29ch), 6888gp.




NON-PLAYER CHARACTERS

Duke Benhar
Duke of the Southern March of Gorost
5'11" tall, 180 pounds, brown hair and eyes.
  Duke Benhar is about 35 years old. He spent his youth in Rorturn and only recently returned to Highwall when his father was killed in the early stages of the Hobgoblin War. He was full of joy and happiness when he left for Rorturn some 20 years ago but he has returned dire and resolute. Duke Harksun of Borthan Castle is Benhar's staunch ally and advisor. Together, they hope to drive the hoboblins back beyound the Vardostus River.

Dunmugd
Cleric of Trasparia
6'2" tall, 170 pounds, black hair and brown eyes.
  Dunmugd is a cleric of Trasparia and the most likely successor as the Bishop of Highwall for the Sumeolic Church. His dark robes and even darker personality do not garner him much love in Highwall even amongst other members of the Sumeolic Church.

Isos of Geffar
Owner of the Four Ways Inn in Highwall
Isos is a jolly old man. He has been the landlord for much of the party members during their stay in Highwall. He does not like the way things are going in Highwall, however, and has put his inn up for sale. He is asking 5,000gp for it.

Latgere
Green Dragon
  Latgere is the self-styled ruler of the section of the Black Forest around Rappan Athuk. He does not like having such a sore of chaos in the center of his territory and has coerced the party into destroying it. Something they were going to do any way.

Gudmund
Human Cleric of Orcus
A human cleric of Orcus that the party has discovered is trying to kill them.

Ashardalon
Red Dragon
Ashardalon was the red dragon that killed Sethyr's father. The party discovered numerous shrines in the Sunless Citadel dedicated to Ashardalon.

Duke Hilgur Atlun
Duke of Serrai Province of Theocracy of Synrea
6'1" tall, 200 pounds, gray hair and eyes.
  Duke Atlun is about 60 years old. He is still strong and healthy and he rules his lands with an iron fist. He makes Serrai Castle his home. He is a bold and confident man and often leads his armies in battle. His armies are filled with all manor of humanoids and a fair number of ogres and trolls. He claims all lands to the west of the Hentor River and he has made numerous pacts with the humanoids and bandits that live in these areas.



DEAD OR RETIRED CHARACTERS

Botrox Loreddar   DEAD
7th Level Dwarven Cleric/Fighter (LN)
4'4" tall, 215 pounds, gray/black hair and eyes.
  Botrox is low to the ground and twice as wide, he is clad in full plate of superior craftmanship adorned with symbols of Hardun. His grey hair and bear give the appearance of great age although he is relatively young for a dwarf.
  Saved by Hardun, Botrox is loyal to brave warriors of all races second and dwarves first. Not reckless with his life he believes he has a greater purpose to fulfill for the dwarves.
  Botrox was getting along on the fighter's path just fine until the ambush by trolls and giants where he suffered a mortal wound. Calling to his god he was heard and healed. His path has been a preistly one ever since. With his powers also came a wanderlust of sorts and he soon found his way into the adventure's life. In his mind his god is hardening and testing him, preparing Botrox for his return to the dwarven people to aid at a critical time of war. Till then Botrox adventures with all battle worthy individuals.
  Botrox was killed by the spectre of an unfortunate paladin in the upper temple of Orcus in Rappan Athuk. He haunted the temple himself until the party was able to destroy his undead form and give him eternal rest.
Player: Erick Haglund

   Botrox, Male Dwarf Clr5/Ftr2: CR 7; Medium-Size Humanoid (4 ft. 4 in. tall); HD 5d8+2d10+18; hp 62; Init +0; AC 22 (+12 Armor [+1 Full Plate, +2 Buckler]); Atk +1 Hizagkur Battle Axe (+9, 1d8+3+1(fire)+1(lightning), crit x3) or MW Silver Warhammer (+9, 1d8+2(+1 vs lycanthropes), crit x3) or sling (+5, 1d4, crit x2, rng 50 ft.); AL LN; SV Fort +10, Ref +3, Will +7; Str 14, Dex 10, Con 16, Int 10, Wis 17, Cha 12.
  Skills: Climb +0, Concentrate +9, Heal +6, Hide -5, Jump -1, Listen +3, Move Silently -5, Search +0, Spellcraft +2, Spot +3, Swim -17. Feats: Cleave, Combat Casting, Lightning Reflexes, Power Attack, Weapon Focus (Battle Axe), Weapon Focus (Warhammer).
  Spells Prepared (5/4+1/3+1/2+1) (Domains: War and Protection): 0 - detect magic x2, light x2, read magic; 1st - bless, protection vs evil, sanctuary, magic weapon + magic weapon; 2nd - hold person, silence, bull's strength + spiritual weapon
  Possessions: +1 full plate, +2 buckler, +1 hizagkur battle axe, mw silver warhammer, sling, boots of speed, bag of holding (type I), mw potion belt, potions (cure light wounds x6, heroism, spider climb, jump), scrolls (freedom of movement).


   Botrox, Male Dwarf Clr4/Ftr2: CR 6; Medium-Size Humanoid (4 ft. 4 in. tall); HD 4d8+2d10+18; hp 54; Init +0; AC 21 (+11 Armor [+1 Full Plate, +1 Buckler]); Atk +1 Hizagkur Battle Axe (+9, 1d8+3+1(fire)+1(lightning), crit x3) or MW Silver Warhammer (+9, 1d8+2(+1 vs lycanthropes), crit x3) or sling (+5, 1d4, crit x2, rng 50 ft.); AL LN; SV Fort +10, Ref +3, Will +7; Str 14, Dex 10, Con 16, Int 10, Wis 17, Cha 12.
  Skills: Climb +0, Concentrate +7, Heal +6, Hide -5, Jump -1, Listen +3, Move Silently -5, Search +0, Spellcraft +0, Spot +3, Swim -17. Feats: Cleave, Combat Casting, Lightning Reflexes, Power Attack, Weapon Focus (Battle Axe).
  Spells Prepared (5/4+1/3+1) (Domains: War and Protection): 0 - detect magic, guidance, light, read magic, resistance; 1st - bless, divine favor, magic stone, shield of faith + magic weapon; 2nd - hold person, silence, spiritual weapon + spiritual weapon
  Possessions: +1 full plate, +1 buckler, +1 hizagkur battle axe, mw silver warhammer, sling, bag of holding (type I), mw potion belt, potions (cure light wounds x6, heroism x2, neutralize poison).


Brackeldun Fandelnar (Brack)   DEAD
6th Level Dwarven Barbarian/Fighter/Ranger (NG)
Brack's face is blackened with years of under mountain toil, one must strain their vision to spot any semblence of a face beneath the grime worn by Brack with pride.
  Brack is as Brack does. Brack don't give no never mind bout what's going on up top, but those who rule think Brack should quest a bit Brack do as told…most times.
  Wounded to within inches of death, Brack killed the Black Dragon Higisstat with his dying shot. Higisstat's mate, Azaarak, then killed the rest of the party except for Gregor who barely escaped with his life.
Player: Lloyd Herman

   Brack, Male Dwarf Bbn1/Ftr3/Rgr2: CR 6; Medium-Size Humanoid (4 ft. 5 in. tall); HD 1d12+3d10+2d10+24+3; hp 66; Init +2 (Dex); AC 17 (+2 Dex, +5 [+1 chain shirt]); Atk +1 longspear (+11/+6, 1d8+5, reach 10 ft., crit x3) or warhammer (+9/+4, 1d8+3, crit x3) or mty (+4) composite longbow (+10/+5, 1d8+3, crit x3, rng 110 ft); AL NG; SV Fort +12, Ref +3, Will +3; Str 16, Dex 14, Con 18, Int 10, Wis 14, Cha 6.
  Skills: Climb +6, Hide +2, Intimidate +2, Intuit Direction +6, Jump +33, Listen +9, Move Silently +2, Ride (Horse) +3, Search +0, Spot +2, Swim -12, Wilderness Lore +11. Feats: Cleave, Combat Reflexes, Exotic Weapon Proficiency (Duom), Power Attack, Weapon Focus (Duom), Weapon Focus (Longspear).
  Possessions: +1 chain shirt, +1 longspear, warhammer, mty (+4) comp. longbow, ring of jumping, bracers of archery, potion belt, potions (cat's grace, invisibility, protection from evil x2, endure elements (sonic), endure elements (acid), cure light wounds), light warhorse and gear, 460gp.


   Brack, Male Dwarf Bbn1/Ftr3/Rgr1: CR 5; Medium-Size Humanoid (4 ft. 5 in. tall); HD 1d12+3d10+1d10+20; hp 56; Init +2 (Dex); AC 17 (+2 Dex, +5 [+1 chain shirt]); Atk +1 longspear (+10, 1d8+5, reach 10 ft., crit x3) or warhammer (+8, 1d8+3, crit x3) or mty (+4) composite longbow (+9, 1d8+3, crit x3, rng 110 ft); AL NG; SV Fort +11, Ref +3, Will +3; Str 16, Dex 14, Con 18, Int 10, Wis 14, Cha 6.
  Skills: Climb +5, Hide +1, Intimidate +2, Intuit Direction +6, Jump +32, Listen +7, Move Silently +1, Ride (Horse) +3, Search +0, Spot +2, Swim -12, Wilderness Lore +9. Feats: Cleave, Combat Reflexes, Power Attack, Weapon Focus (Longspear).
  Possessions: +1 chain shirt, +1 longspear, warhammer, mty (+4) comp. longbow, ring of jumping, bracers of archery, potion belt, potions (cat's grace, invisibility, protection from evil x2, endure elements (sonic), endure elements (acid), cure light wounds), light warhorse and gear, 460gp.


   Brack, Male Dwarf Bbn1: CR 1; Medium-Size Humanoid (4 ft. 5 in. tall); HD 1d12; hp 15; Init +2 (Dex); AC 15 (+2 Dex, +3 studded leather); Atk longspear (+4, 1d8+4, reach 10 ft., crit x3) or warhammer (+4, 1d8+4, crit x3); AL NG; SV Fort +5, Ref +2, Will +2; Str 16, Dex 14, Con 17, Int 10, Wis 14, Cha 6.
  Skills: Climb +2, Hide +1, Intimidate +2, Intuit Direction +6, Jump +2, Listen +6, Move Silently +1, Search +0, Spot +2, Swim -12, Wilderness Lore +6. Feats: Power Attack.
  Possessions: studded leather armor, longspear, warhammer.


Kaalex   DEAD
6th Level Male Dwarven Fighter (CG)
4'4" tall, 205 pounds, brown hair and eyes.
  Kaalex is stout and muscular. He has calloused hands and rough, light brown skin. He wears his hair long and has a long braided beard.
  He is loyal and will defend a true friednd or companion to the very end.
  Kaalex was killed by the black dragon Azaarak after the party killed its mate.
Player: Marty Keller

   Kaalex, Dwarf Male Ftr6: CR 6; Medium-Size Humanoid (4 ft. 4 in. tall); HD 6d10+18+3; hp 60; Init +2 (Dex); AC 23 (+1 Dex, +12 [+1 full plate, +1 lg stl shield]); Atk mw battleaxe (+11/+6, 1d8+3, crit x3); AL CG; SV Fort +8, Ref +4, Will +2; Str 17, Dex 14, Con 16, Int 14, Wis 10, Cha 8.
  Skills: Climb +6, Craft (Stonemason) +11, Hide -4, Jump +6, Listen +0, Move Silently -4, Ride (Horses) +11, Search +2, Spot +0, Swim -21. Feats: Cleave, Dodge, Endurance, Great Cleave, Power Attack, Toughness, Weapon Focus (battleaxe)
  Possessions: +1 full plate, +1 lg stl shield, mw battleaxe, light warhorse and gear, 4540gp.


   Kaalex, Dwarf Male Ftr5: CR 5; Medium-Size Humanoid (4 ft. 4 in. tall); HD 5d10+15; hp 52; Init +2 (Dex); AC 23 (+1 Dex, +12 [+1 full plate, +1 lg stl shield]); Atk mw battleaxe (+9, 1d8+3, crit x3); AL CG; SV Fort +7, Ref +3, Will +1; Str 17, Dex 14, Con 16, Int 14, Wis 10, Cha 8.
  Skills: Climb +5, Craft (Stonemason) +10, Hide -4, Jump +5, Listen +0, Move Silently -4, Ride (Horses) +10, Search +2, Spot +0, Swim -18. Feats: Cleave, Dodge, Great Cleave, Power Attack, Toughness
  Possessions: +1 full plate, +1 lg stl shield, mw battleaxe, light warhorse and gear, 4540gp.



Kakarot   DEAD
7th Level Human Fighter Rogue (NG)
Kakarot has the look of everyman, someone one meets many times but never remembers. Spot in a line up...not likely...notice in a dark ally...hardly...deem a threat...?
  Kakarot was killed by the burning chlorine gas breath weapon of the green dragon Letgere.
Player: Lloyd Herman

   Kakarot, Male Human Ftr4/Rog3: CR 7; Medium-Size Humanoid (6 ft. 2 in. tall); HD 4d10+3d6+15; hp 59; Init +4 (Dex); AC 22 (+4 Dex, +8 Armor [Mithral Chain Shirt +2, Buckler +1]); Atk duom +1 (+11/+6, 1d8+7, reach 5-10 ft, crit x3) or mw mty(+4) comp longbow (+11/+6, 1d8+3, crit x3); AL NG; SV Fort +10, Ref +10, Will +4; Str 15, Dex 18, Con 16, Int 12, Wis 11, Cha 8.
  Skills: Balance +10, Climb +10, Decipher Script +1, Disable Device +10, Escape Artist +15, Hide +13, Jump +10, Listen +4, Move Silently +9, Open Locks +8, Search +11, Spot +4, Swim -9, Tumble +13. Feats: Combat Reflexes, Dodge, Exotic Weapon Proficiency (duom), Mobility, Spring Attack, Weapon Focus (duom), Weapon Specialization (duom).
  Possessions: mithral chain shirt +2, buckler +1 of spell resistance, vest of escape, duom +1, cloak of resistance +2, potion belt, potions (protection from evil, cure light wounds, invisibility), boots fo striding and springing, 6gp.


   Kakarot, Male Human Ftr4/Rog2: CR 6; Medium-Size Humanoid (6 ft. 2 in. tall); HD 4d10+2d6+12; hp 46; Init +3 (Dex); AC 17 (+3 Dex, +4 Armor [Mithral Chain Shirt]); Atk duom +1 (+10, 1d8+7, reach 10 ft, crit x3) or longsword (+8, 1d8+3, crit 19-20/x2); AL NG; SV Fort +8, Ref +9, Will +3; Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 8.
  Skills: Balance +10, Climb +10, Decipher Script +1, Disable Device +8, Escape Artist +14, Hide +9, Jump +10, Listen +4, Move Silently +7, Open Locks +7, Search +11, Spot +4, Swim -7, Tumble +10. Feats: Combat Reflexes, Dodge, Exotic Weapon Proficiency (duom), Mobility, Spring Attack, Weapon Focus (duom), Weapon Specialization (duom).
  Possessions: mithral chain shirt, vest of escape, duom +1, cloak of resistance +2, potion belt, potions (protection from evil, cure light wounds, invisibility), boots fo striding and springing, 6gp.


Kalas Andorval   DEAD
6th Level Human Cleric of Kalapitus (CG)
Kalas dresses simply, but his weapons and armor are immaculate. He dresses in red and gray, the colors of Kalapitus.
  Kalas thrives on battle and adventure. He is more kindly than some followers of his deity, but is just as fierce in battle.
  Kalas was killed by the black dragon Azaarak after the party killed its mate.
Player: Robert Lusian

   Kalas, Male Human Clr6: CR 6; Medium-Size Humanoid (5 ft. 10 in. tall); HD 6d8+12; hp 45; Init +2 (Dex); AC 21 (+1 Dex, +10 [+1 full plate/buckler]); Atk +1 warhammer (+8, 1d8+3, crit x3) or light crossbow (+6, 1d8, crit 19-20, rng 80 ft); AL CG; SV Fort +7, Ref +4, Will +8; Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 10.
  Skills: Concentrate +11, Climb -5, Hide -5, Jump -5, Knowledge (Religion) +8, Listen +3, Move Silently -5, Search +0, Spellcraft +8, Spot +3, Swim -21. Feats: Combat Casting, Craft Arms/Armor, Craft Wondrous Item, Scribe Scroll
  Spells Prepared (5/4+1/4+1/3+1) (Domains: Battle and Strength): 0 - detect magic, detect magic, light, light, read magic; 1st - bless, bless, protection from evil, protection from evil + magic weapon; 2nd - hold person, hold person, silence, spiritual weapon + bull's strength; 3rd - prayer, invisibility purge, OPEN + magical vestment
  Possessions: +1 full plate, buckler, +1 warhammer, light crossbow, potion belt, potions (antitoxin, cure light wounds x3, owl's wisdom, protection from evil, resistance), scrolls (command, delay poison x2), wand of cure light wounds (36ch), light warhorse and gear, 1047gp.


   Kalas, Male Human Clr5: CR 5; Medium-Size Humanoid (5 ft. 10 in. tall); HD 5d8+10; hp 38; Init +2 (Dex); AC 21 (+1 Dex, +10 [+1 full plate/buckler]); Atk +1 warhammer (+7, 1d8+3, crit x3) or light crossbow (+5, 1d8, crit 19-20, rng 80 ft); AL CG; SV Fort +6, Ref +3, Will +7; Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 10.
  Skills: Concentrate +10, Climb -4, Hide -4, Jump -4, Knowledge (Religion) +7, Listen +3, Move Silently -4, Search +0, Spellcraft +7, Spot +3, Swim -21. Feats: Combat Casting, Craft Wondrous Item, Scribe Scroll
  Spells Prepared (5/4+1/3+1/2+1) (Domains: Battle and Strength): 0 - detect magic, detect magic, light, light, read magic; 1st - bless, bless, protection from evil, protection from evil + magic weapon; 2nd - hold person, hold person, spiritual weapon + bull's strength; 3rd - prayer, invisibility purge + magical vestment
  Possessions: +1 full plate, buckler, +1 warhammer, light crossbow, potion belt, potions (antitoxin, cure light wounds x3, owl's wisdom, resistance), scrolls (command, delay poison x2), wand of cure light wounds (38ch), light warhorse and gear, 685gp.


   Kalas, Male Human Clr1: CR 1; Medium-Size Humanoid (5 ft. 10 in. tall); HD 1d8; hp 10; Init +2 (Dex); AC 17 (+2 Dex, +4 scale mail, +1 sm. wd. shield); Atk warhammer (+3, 1d8+2, crit x3) or sling (+2, 1d4, rng 50 ft); AL CG; SV Fort +4, Ref +2, Will +5; Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 10.
  Skills: Concentrate +6, Climb -3, Hide -3, Jump -3, Knowledge (Religion) +4, Listen +3, Move Silently -3, Search +0, Spot +3, Swim -12. Feats: Combat Casting, Scribe Scroll
  Spells Prepared (3/2+1) (Domains: Battle and Strength): 0 - detect magic, detect magic, light; 1st - bless, protection from evil + magic weapon
  Possessions: scale mail, sm. wd. shield, warhammer, sling.



Kazok   DEAD
7th Level Half-Orc Fighter (CG)
Kazok dresses in dark, well-kept armor.
  He is a cold, calculating mercenary. he grew up on the borderlands in a human village. Unlike others, he learned to fit into human culture and joined the militia. After a stint in the military, he left home to become a mercenary. he is used to being an outsider and owes allegiance to noone.
  Kazok was killed by the spectre of an unfortunate paladin in the upper temple of Orcus in Rappan Athuk. He haunted the temple himself until the party was able to destroy his undead form and give him eternal rest.
Player: Robert Lusian

   Kazok, Male Half-Orc Ftr7: CR 7; Medium-Size Humanoid (5 ft. 10 in. tall); HD 7d10+14; hp 60; Init +2 (Dex); AC 26 (+1 Dex, +15 Armor [Full Plate +2, Large Steel Shield +3]); Atk longsword +2 (+14/+9, 1d8+8, crit 19-20/x2) or mw mty (+4) composite longbow (+10/+5, 1d8+4, rng 110 ft, crit x3); AL CG; SV Fort +7, Ref +4, Will +2; Str 19, Dex 14, Con 14, Int 11, Wis 10, Cha 10.
  Skills: Climb +8, Hide -4, Jump +1, Listen +0, Move Silently -4, Ride (horse) +6, Spot +0, Swim -23. Feats: Cleave, Dodge, Great Cleave, Mobility, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword).
  Possessions: full plate +2, large steel shield +3, longsword +2, mw mt (+4) composite longbow +1, heavy mace +1 mw potion belt, potions (antitoxin x2, cure light wounds x2, cure moderate wounds x2, protection from evil x2, spider climb, endure elements (fire)), 912gp


   Kazok, Male Half-Orc Ftr6: CR 6; Medium-Size Humanoid (5 ft. 10 in. tall); HD 6d10+12; hp 52; Init +2 (Dex); AC 21 (+1 Dex, +10 Armor [Full Plate +1, Buckler]); Atk longsword +1 (+12/+7, 1d8+6, crit 19-20/x2) or mw mt (+4) composite longbow (+9/+4, 1d8+4, rng 110 ft, crit x3); AL CG; SV Fort +7, Ref +4, Will +2; Str 19, Dex 14, Con 14, Int 11, Wis 10, Cha 10.
  Skills: Climb +7, Hide -4, Jump +1, Listen +0, Move Silently -4, Ride (horse) +5, Spot +0, Swim -23. Feats: Cleave, Dodge, Great Cleave, Mobility, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword).
  Possessions: full plate +1, buckler, longsword +1, mw mt (+4) composite longbow, mw potion belt, potions (antitoxin x2, cure light wounds x2, cure moderate wounds x2, protection from evil x2), 912gp


Keld   DEAD OR MISSING
4th Level Human Fighter/Sorcerer (CG)
Keld has no past as his history was blotted out by a mixed humanoid and monster raiding party that took his family's life from him at a young age. Rescued while on the way to a life of slavery by a knight templar of Kardista,Keld served as a squire until his savior's passing. Not wise enough to serve in the temple he was sent out to discover him self and find a sense of satisfaction (revenge?) to fill the void that his loss created. Little does Keld know, as he adventures the void begins to fill itself, and his future shall be mysterious and magical indeed.
  Keld has no past as his history was blotted out by a mixed humanoid and monster raiding party that took his family's life from him at a young age. Rescued while on the way to a life of slavery by a knight templar of Kardista, Keld served as a squire until his savior's passing. Not wise enough to serve in the temple, he was sent out to discover himself and find a sense of satisfaction (revenge?) to fill the void that his loss created. Little does Keld know, as he adventures the void begins to fill itself, and his future shall be mysterious and magical indeed.
  Keld was killed and/or captured by Gray Dwarves on Seaday the 23rd of Sumsar 7407AR in the halls of Khundrukar.
Player: Erick Haglund

   Keld, Male Human Ftr3/Sor1: CR 4; Medium-Size Humanoid (6 ft. 1 in. tall); HD 3d10+1d4+8; hp 33; Init +6 (Dex, Improved Initiative); AC 19 (+1 Dex, +8 [mw full plate]); Atk mw greatsword (+8, 2d6+4, crit 19-20/x2) or javelin (+5, 1d6+3, crit x2 rng 30ft.) or Dagger (+6, 1d4+3, crit 19-20/x2) or Short Sword (+6, 1d6+3 crit 19-20/x2); AL CG; SV Fort +5, Ref +3, Will +3; Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14.
  Skills: Climb +2, Concentration +5, Hdl Animal +6, Hide -3, Jump -1, Kn Exploration +1, Listen +0, Move Silently -3, Ride (horses) +5, Search +0, Spot +0, Swim -21, Use Rope +3, Wild Lore +1. Feats: Dodge, Improved Initiative, Power Attack, Quick Draw, Weapon Focus (greatsword).
  Possessions: mw full plate, mw greatsword, dagger, short sword, Explorers clothes, 100 ft. rope, grappling hook, flint/steel, 10 torches, wand of shield (19ch), potion belt, potions (antitoxin), 5 javelins, light warhorse and gear, 1166gp.


   Keld, Male Human Ftr2: CR 2; Medium-Size Humanoid (6 ft. 1 in. tall); HD 2d10+4; hp 20; Init +6 (Dex, Improved Initiative); AC 17 (+1 Dex, +6 [chainmail]); Atk mw greatsword (+7, 2d6+4, crit 19-20/x2) or javelin (+4, 1d6+3, crit x2 rng 30ft.) or Dagger (+5, 1d4+3, crit 19-20/x2) or Short Sword (+5, 1d6+3 crit 19-20/x2); AL CG; SV Fort +5, Ref +2, Will +0; Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14.
  Skills: Climb +1, Hdl Animal +5, Hide -3, Jump -2, Kn Exploration +1, Listen +0, Move Silently -3, Ride (horses) +5, Search +0, Spot +0, Swim -18, Use Rope +3, Wild Lore +1. Feats: Dodge, Improved Initiative, Quick Draw, Weapon Focus (greatsword).
  Possessions: chainmail, mw greatsword, dagger, short sword, Explorers clothes, 100 ft. rope, grappling hook, flint/steel, 10 torches, potion belt, potions (cure light wounds, antitoxin), 5 javelins, light warhorse and gear, 187gp.



Kronk the Stonk   DEAD
6th Level Male Half-Orc Fighter (CN)
6'3" tall, 260 pounds, black hair and green eyes.
  Kronk is the best smelling half-orc you ever met. He wears spiked armor. His hair is thick and braided, and his beard is short and chopped. He has prominent facial, arm, and torso scars.
  Kronk is somewhat civilized and very sensitive about smell. He wears lots of perfume. He is eager to prove self in combat. He is simple in all his other dealings.
  Kronk was killed by the black dragon Azaarak after the party killed its mate.
Player: Erick Haglund

   Kronk, Half-Orc Male Ftr6: CR 6; Medium-Size Humanoid (6 ft. 3 in. tall); HD 6d10+18+6; hp 64; Init +4 (Improved Initiative); AC 20 (+10 [half plate, +1 lg stl shield]); Atk +1 longsword (+13/+8, 1d8+8, crit 19-20/x2) or composite longbow (+6/+1, 1d8, crit x3, rng 110 ft); AL CN; SV Fort +8, Ref +2, Will +2; Str 20, Dex 10, Con 17, Int 8, Wis 10, Cha 6.
  Skills: Climb +2, Hide -7, Jump +1, Listen +0, Move Silently -7, Ride (Horses) +1, Search -1, Spot +0, Swim -20. Feats: Cleave, Dwarf Toughness, Improved Initiative, Great Cleave, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
  Possessions: mw spiked half plate, +1 lg stl shield, +1 longsword, potion belt, potions (cure light wounds x3), 125gp.


   Kronk, Half-Orc Male Ftr5: CR 5; Medium-Size Humanoid (6 ft. 3 in. tall); HD 5d10+15; hp 49; Init +4 (Improved Initiative); AC 20 (+10 [half plate, +1 lg stl shield]); Atk +1 longsword (+12, 1d8+8, crit 19-20/x2); AL CN; SV Fort +7, Ref +1, Will +1; Str 20, Dex 10, Con 17, Int 8, Wis 10, Cha 6.
  Skills: Climb +2, Hide -7, Jump +0, Listen +0, Move Silently -7, Ride (Horses) +1, Search -1, Spot +0, Swim -20. Feats: Cleave, Improved Initiative, Great Cleave, Weapon Focus (longsword), Weapon Specialization (longsword)
  Possessions: mw spiked half plate, +1 lg stl shield, +1 longsword, potion belt, potions (cure light wounds x2), 250gp.



Leoni   RETIRED
6th Level Human Female Rogue/Sorcerer/Fighter (NG)
Leoni was born and grew up in Synrea. Her mother was a prostitute who died of a fever when Leoni was eleven years old. She took in with a gang who used her as a decoy and distraction while they stole and burgled all over the city. Leoni excelled in this role due to her good looks and winsome personality. She eventually was taught in the ways of lockpicking, as she demonstrated excellent mechanical sensibility. She can be subtle and alluring. Leoni has a good heart and has many friends. She usually dresses in pants and wears blouses of plain material and color and has a hidden dagger at all times. She owns no dresses. She usually tries to downplay her good looks in order to blend in, but she can also use them to her advantage.
  Leoni retired just before the party was massacred by the black dragon.
Player: David Morris

   Leoni, Female Human Rog3/Sor1/Ftr2: CR 6; Medium-Size Humanoid (5 ft. 7 in. tall); HD 3d6+1d4+2d10+12; hp 41; Init +7 (Dex, Improved Initiative); AC 15 (+3 Dex, +2 leather); Atk mw longsword (+6, 1d8+1, crit 19-20/x2) or dagger (+5/+7, 1d4+1, crit 19-20/x2, rng 10 ft) or mw mty (+2) composite longbow (+9, 1d8+1, crit x3, rng 110 ft); AL NG; SV Fort +7, Ref +7, Will +4; Str 12, Dex 17, Con 14, Int 12, Wis 10, Cha 14.
  Skills: Balance +10, Bluff +6, Climb +19, Diplomacy +6, Disable Device +8, Gather Info +6, Hide +7, Jump +3, Listen +0, Move Silently +8, Open Lock +10, Search +8, Spellcraft +5, Spot +8, Swim -7, Tumble +9. Feats: Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Weapon Focus (longbow)
  Spells Known (5/4): 0 - daze, detect magic, light, read magic; 1st - magic missile, shield.
  Possessions: leather armor, mw longsword, mw mty(+2) composite longbow, 2 daggers, mw thieves tools, potion belt, potions (cure light wounds, antitoxin, resist elements (cold)), scrolls (true strike, silent image, pyrotechnics), ring of climbing, +1 cloak of resistance, gloves of arrow snaring, periapt of proof vs. poison, 2638gp
  Familiar: Chesty - male mink


   Leoni, Female Human Rog3/Sor1/Ftr1: CR 5; Medium-Size Humanoid (5 ft. 7 in. tall); HD 3d6+1d4+1d10+10; hp 33; Init +7 (Dex, Improved Initiative); AC 15 (+3 Dex, +2 leather); Atk rapier (+4, 1d6+1, crit 18-20/x2) or dagger (+4/+6, 1d4+1, crit 19-20/x2, rng 10 ft) or light crossbow (+6, 1d8, crit 19-20/x2, rng 80 ft); AL NG; SV Fort +6, Ref +7, Will +4; Str 12, Dex 17, Con 14, Int 12, Wis 10, Cha 14.
  Skills: Balance +10, Bluff +6, Climb +15, Diplomacy +6, Disable Device +8, Gather Info +6, Hide +7, Jump +3, Listen +0, Move Silently +8, Open Lock +10, Search +8, Spellcraft +5, Spot +8, Swim -7, Tumble +9. Feats: Improved Initiative, Point Blank Shot, Precise Shot, Weapon Focus (longbow)
  Spells Known (5/4): 0 - daze, detect magic, light, read magic; 1st - magic missile, shield.
  Possessions: leather armor, rapier, light crossbow, 2 daggers, mw thieves tools, potion belt, potions (spider climb, cure light wounds, antitoxin, resist elements (cold)), scrolls (true strike, silent image, pyrotechnics), ring of climbing, +1 cloak of resistance, gloves of arrow snaring, periapt of proof vs. poison, 3105gp
  Familiar: Chesty - male mink


   Leoni, Female Human Rog1/Sor1: CR 2; Medium-Size Humanoid (5 ft. 7 in. tall); HD 1d6+1d4+4; hp 13; Init +3 (Dex); AC 16 (+3 Dex, +3 mw studded leather); Atk rapier (+1, 1d6+1, crit 18-20/x2) or dagger (+1/+3, 1d4+1, crit 19-20/x2, rng 10 ft) or light crossbow (+3, 1d8, crit 19-20/x2, rng 80 ft); AL NG; SV Fort +2, Ref +5, Will +2; Str 12, Dex 16, Con 14, Int 12, Wis 10, Cha 14.
  Skills: Balance +2, Bluff +6, Climb -2, Diplomacy +6, Disable Device +5, Gather Info +6, Hide +4, Jump -2, Listen +0, Move Silently +4, Open Lock +7, Search +5, Spellcraft +5, Spot +4, Swim -10, Tumble +2. Feats: Point Blank Shot, Precise Shot
  Spells Known (5/4): 0 - daze, detect magic, light, read magic; 1st - magic missile, shield.
  Possessions: mw studded leather, rapier, light crossbow, 3 daggers, mw thieves tools, 50' silk rope, potion spider climb, 2 potions cure light wounds



Sethyr   DEAD OR MISSING
4th Level Human Paladin of Sumeolus (LG)
Tall and muscular. Callous hands and rough,slightly darkened skin from farmlife. Long hair, but clean shaven.
  Eager to eradicate evil, and will join with those who are also. Carves soap figures in his spare time, carries his father's dragon figurine.
  Grew up in a small farming community, sheltered from the city life. Worked the fields and farmland. Father was a retired adventurer, mother native to town. Dad didn't talk much about his past, but seemed to find solice in soap carving. One morning, after a night of restlessness and nightmares, he was buisily carving a strange winged creature. The next day it came, a red dragon dad said. It breathed fire and burned everything, killing anyone in it's path. Mom was in the house when it caught fire, dad and I were out in the barn. He retrieved an old, but glimmering sword, mumbled something about unfinished business, and shoved me out the back door. I ran to my old hiding place at the edge of the forest. I could see my father, fighting like no one I had ever seen, but alone, he was no match for the beast. I last saw my father being carried off. If there is such evil in the world, there must be even more good to fight it, and I will hunt down such evil until my last days. Someday I will find the red dragon.
  Sethyr was killed and/or captured by Gray Dwarves on Seaday the 23rd of Sumsar 7407AR in the halls of Khundrukar.
Player: Marty Keller

   Sethyr, Male Human Pal4: CR 4; Medium-Size Humanoid (6 ft. 1 in. tall); HD 4d10+8; hp 36; Init +1 (Dex); AC 22 (+1 Dex, +9 full plate +1, +2 large steel shield); Atk +1 longsword (+8, 1d8+4, crit 19-20) or mty (+2) comp. longbow (+5, 1d8+2, crit x3, rng 110 ft) or silver dagger (+7, 1d4+3, crit 19-20); AL LG; SV Fort +9, Ref +5, Will +5; Str 16, Dex 12, Con 14, Int 8, Wis 12, Cha 16.
  Skills: Climb -6, Handle Animal +6, Heal +4, Hide -7, Intimidate +3, Jump -6, Listen +1, Move Silently -7, Profession (Soap Carver) +2, Ride (Horse) +8, Search -1, Spot +1, Swim -25. Feats: Cleave, Divine Might, Power Attack.
  Possessions: +1 full plate, large steel shield, +1 longsword, mty (+2) comp. longbow, silver dagger, holy water, potion belt, potions (endure elements (acid), antitoxin), light warhorse and gear, 42gp


   Sethyr, Male Human Pal1: CR 1; Medium-Size Humanoid (6 ft. 1 in. tall); HD 1d10; hp 12; Init +1 (Dex); AC 17 (+1 Dex, +4 scale mail, +2 large steel shield); Atk longsword (+3, 1d8+2, crit 19-20/x2) or dagger (+3, 1d4+2, crit 19-20/x2); AL LG; SV Fort +7, Ref +4, Will +4; Str 15, Dex 12, Con 14, Int 8, Wis 12, Cha 16.
  Skills: Climb -4, Handle Animal +5, Heal +3, Hide -5, Intimidate +3, Jump -4, Listen +1, Move Silently -5, Profession (Soap Carver) +2, Ride (Horse) +3, Search -1, Spot +1, Swim -17. Feats: Cleave, Power Attack.
  Possessions: scale mail armor, large steel shield, longsword, dagger, holy water.


Thorin Dain   DEAD
4th Level Aasimir Cleric of Aldaril (NG)
5'11" tall, 185 pounds, silver hair and golden eyes.
  Kalas was killed by the black dragon Azaarak after the party killed its mate.
Player: Jim Trent

   Thorin, Male Aasimir Clr5: CR 5; Medium-Size Humanoid (5 ft. 11 in. tall); HD 5d8+10; hp 38; Init +5 (Dex, Improved Initiative); AC 18 (+1 Dex, +6 [chain shirt +1, buckler], +1 [ring of protection +1]); Atk morningstar (+4, 1d8+1, crit 20/x2) or light crossbow (+4, 1d8, crit 19-20/x2, rng 80 ft); AL NG; SV Fort +6, Ref +2, Will +10; Str 12, Dex 12, Con 14, Int 10, Wis 21(23), Cha 10.
  Skills: Climb -2, Concentrate +10, Heal +7, Hide -2, Jump -2, Knowledge (Arcana) +1, Knowledge (Religion) +5, Listen +8, Move Silently -1, Search +0, Spellcraft +1, Spot +8, Swim -13. Feats: Combat Casting, Improved Initiative, Spell Casting Prodigy.
  Spells Prepared (5/5+1/4+1/2+1) (Domains: Good and Time): 0 - detect magic, shockwave, shockwave, shockwave, shockwave; 1st - doom, endure elements, magic weapon, sanctuary, shield of faith + protection from evil; 2nd - hold person, hold person, hold person, remove paralysis + aid; 3rd - daylight, sacred weapon + circle of protection from evil
  Possessions: +1 chain shirt, buckler, morningstar, light crossbow, holy symbol, ring of protection +1, cloak of resistance +1, potions (cure light wounds x3, spider climb, owl's wisdom, antitoxin), scrolls (inflict light wounds, magic stone), 2 holy water, acid, alchemist fire, antitoxin, 413gp


   Thorin, Male Aasimir Clr4: CR 4; Medium-Size Humanoid (5 ft. 11 in. tall); HD 4d8+8; hp 31; Init +5 (Dex, Improved Initiative); AC 18 (+1 Dex, +6 [chain shirt +1, buckler], +1 [ring of protection +1]; Atk morningstar (+4, 1d8+1, crit 20/x2) or light crossbow (+4, 1d8, crit 19-20/x2, rng 80 ft); AL NG; SV Fort +6, Ref +2, Will +10; Str 12, Dex 12, Con 14, Int 10, Wis 21(23), Cha 10.
  Skills: Climb -1, Concentrate +9, Heal +7, Hide -1, Jump -1, Knowledge (Arcana) +1, Knowledge (Religion) +4, Listen +8, Move Silently -1, Search +0, Spellcraft +1, Spot +8, Swim -13. Feats: Combat Casting, Improved Initiative, Spell Casting Prodigy.
  Spells Prepared (5/5+1/4+1) (Domains: Good and Time): 0 - detect magic, shockwave, shockwave, shockwave, shockwave; 1st - doom, endure elements, magic weapon, sanctuary, shield of faith + protection from evil; 2nd - hold person, hold person, hold person, remove paralysis + aid
  Possessions: +1 chain shirt, buckler, morningstar, light crossbow, holy symbol, ring of protection +1, cloak of resistance +1, potions (cure light wounds x3, spider climb, owl's wisdom, antitoxin), scrolls (inflict light wounds, magic stone, cause fear), 2 holy water, acid, alchemist fire, antitoxin, 413gp


   Thorin, Male Aasimir Clr1: CR 1; Medium-Size Humanoid (5 ft. 11 in. tall); HD 1d8; hp 10; Init +5 (Dex, Improved Initiative); AC 17 (+1 Dex, +5 chain mail, +1 buckler); Atk morningstar (+1, 1d8+1, crit 20/x2) or light crossbow (+1, 1d8, crit 19-20/x2, rng 80 ft); AL NG; SV Fort +4, Ref +1, Will +7; Str 12, Dex 12, Con 14, Int 10, Wis 20, Cha 10.
  Skills: Climb -5, Heal +5, Hide +1, Jump -5, Knowledge (Arcana) +1, Knowledge (Religion) +1, Listen +7, Move Silently -5, Search +0, Spellcraft +1, Spot +7, Swim -16. Feats: Improved Initiative, Spell Casting Prodigy.
  Spells Prepared (3/3+1) (Domains: Good and Time): 0 - detect magic, read magic, shockwave; 1st - protection from evil, sanctuary, shield of faith + protection from evil
  Possessions: chain mail, buckler, morningstar, light crossbow, holy symbol, 2 potion cure light wounds, potion spider climb, 2 holy water, acid, alchemist fire, antitoxin.

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